Dezvoltare aplicație mobilă iOS și Android
One visual project, two native apps: an iOS build and an Android build, without writing a single line of code.
View detailsSix services covering the whole road: from the first screen map to a version published and maintained on the App Store and Google Play.
One visual project, two native apps: an iOS build and an Android build, without writing a single line of code.
View detailsAn app installable straight from the browser — home-screen icon, offline use and updates without a store review.
View detailsScreen map, clear navigation, your own colour theme and reusable components, all approved before the build.
View detailsDeveloper accounts, signed builds, the store listing, screenshots and getting through Apple and Google review.
View detailsCompatibility with new iOS and Android releases, re-publishing to the stores, crash monitoring and alerts.
View detailsConnect to your CRM, ERP or own database over REST and webhooks, add in-app payments and single sign-on.
View detailsPick the plan that fits and build your first screens today. We prepare the store submission together, step by step.
4myapp is a no-code platform for building your own mobile app — a native iOS build, a native Android build and an installable PWA — from a visual editor, with no code and no development team.
Being straight with you — here is where 4myapp is not the best choice:
A fit for small and mid-sized companies, freelancers and agencies that want a mobile app published in weeks rather than months. Not a fit for games, graphics-heavy apps, or projects that need deep access to specialised hardware.
| Capability | Limit / scope | Cost |
|---|---|---|
| Native iOS and Android builds | From one project, unlimited versions | Included in the subscription |
| Browser-installable PWA | Your own domain, automatic HTTPS certificate | Included in the subscription |
| Push notifications | Segmented by user, city and behaviour | Included, within plan limits |
| Apple and Google developer accounts | Opened in your company name, they stay yours | External: 99 USD/year + 25 USD once |
| REST, GraphQL and webhook integrations | Connector count depends on the plan | Included in the subscription |
| Maintenance and store re-publishing | At every major iOS and Android release | Included in plans with support |
An honest comparison on the criteria that matter when you publish your first app.
| Criterion | 4myapp | Glide | Adalo | Bubble | FlutterFlow |
|---|---|---|---|---|---|
| Native iOS and Android builds from one project | Yes | No | Yes | Limited | Yes |
| Installable PWA from the same project | Yes | Yes | Limited | Yes | Limited |
| Assisted store publishing (accounts, listing, review) | Yes | No | Limited | No | No |
| End-to-end building without code | Yes | Yes | Yes | Limited | No |
| Configurable REST and webhook integrations | Yes | Yes | Yes | Yes | Yes |
| Interface, documentation and support in Romanian | Yes | No | No | No | No |
| Automatic recompile on new iOS and Android releases | Yes | Limited | Limited | No | No |
Yes. Screens are assembled from components dragged into the editor and bound to data collections. You write no code and install neither Xcode nor Android Studio. The skill level required is that of someone comfortable with spreadsheets.
The main cost is the monthly platform subscription. On top of it come only the store fees: 99 USD a year at Apple and a one-off 25 USD at Google. There is no charge per build, per version or per publication.
A typical project reaches its first test build in 2–5 days. Publishing adds review time: usually 24–48 hours at Apple and a few hours to a few days at Google.
The developer accounts are in your company name, so the published app and its users belong to you. The data in your collections can be exported in full, in an open format, at any time.